style exercise in mid-2010 that contains some characters redesigns Avernum (on the left are my monkeys and to the right the original designs), a game that caused the idle pleasures of the year and sucked.
Today I get that time to invest in projects that do are worthwhile.
Note: it is clear that this exercise has nothing to do with the game, but it was just an experiment that became larger.
Note: it is clear that this exercise has nothing to do with the game, but it was just an experiment that became larger.
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